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Video tutorials modeling in 3DS MAX (2009)
Video tutorials modeling in 3DS MAX (2009) | 7.32 GB
Compilation of video lessons to the 3DS MAX program in English. The main direction of the polygonal modeling.
1.The Graphite Modeling Tools
2.3DS MAX 6 EditPoly Modeling Fish
3.An Introduction to Subdivision (High-Poly) Modeling Tools and Techniques
4.Array_Tutorial
5.Create An Advanced Drifting Car Rig In 3dsMax
6.Introduction To 3dsMax Polygonal Modeling Tools
7.Quickly Create A Realistic Looking Nokia 5800 In 3dsMax
8.Using The Xoliul Realtime Viewport Shader In 3dsMax
9.Exterior Light Modeling - 3D Studio Max Tutorial by Ben Tate
10.How to Bake a Flawless Normal Map in 3ds Max
11.How to Create Cool Hair and Fur Effects in 3ds Max
12.Making Realistic Water in 3ds Max
13.Model a Detailed High Poly Fire Hydrant in 3ds Max
14.Model a High-Poly Car Wheel in 3ds Max
15.Model a High-Poly Roof Hatch in 3ds Max
16.Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max
17.Modelling a Walking_Bridge_Header
18.Next-Gen Weapon Creation
19.Shingle modeling in 3D studio max
20.Sink Project
21.Spacing Tool
22.Using Splines to Add Detail to Your High-Poly Model in 3ds Max
23.Using Splines to Quickly Create Highly Complex Geometry in 3ds Max
24.Wire bench

- Module I-II | 152 MB In Part I of this series you will explore the fundamentals of 3D graphics rendering. The focus throughout these early lessons is on the core features of the DirectX 9 fixed-function rendering pipeline. This includes loading and drawing geometric objects, the use of lighting and textures to provide scene detail, developing camera systems for viewing simulation environments in real-time, and using alpha components for controlling object transparency to produce effects like glass and water. Why should I take the course? This DirectX9 Graphics Programming course was specifically designed to be the first course that a student takes at Game Institute following their C++ training. It represents the beginning of the core training you will receive here at Game Institute as you study to become a professional game developer. Although this is a targeted as a beginner/intermediate level course, even if you have some previous 3D graphics experience, you are likely to encounter a significant amount of useful information and learn some new techniques along the way. This is the first DirectX programming course in a multi-part series on 3D Game Engine Programming (and DirectX Graphics version 9). The application framework you build in this course will be greatly expanded in Module II and then further still in a set of targeted workshops dealing with advanced concepts. As such, to make sure that everyone is working from the same code base, this is a pre-requisite course if you intend to continue with the rest of the series.


RealVue3D is an innovative and powerful communication tool for Designers, Printers and Publishers. It generates an interactive and collaborative digital proof that simulates all aspects of a printed publication.
The traditional concept selection and approval processes can be time intensive and the output difficult to visualise in 2D format. RealVue3D will speed things up and provide instant gratification, allowing clients to request any changes or approve the job faster.
RealVue3D lets:
Designers - experiment with a multitude of creative concepts, effects, folds and print finishes.
Printers - can use RealVue3D to showcase and up-sell advanced finishing, cut-outs and folds!
Publishers - can create and test multiple variants of important book or magazine covers and advertising spreads before committing to print.
At the touch of a few buttons RealVue3D can:
Save you time and costs by:
turning your 2D design concepts into a virtual 3D reality
eliminating the need for paper mock-ups
streamlining the approval and communication process
removing intermediate proofing stages
enjoying fast concept selection by clients
Help you win more business by:
adding 3D simulations to your sales pitch and giving your creative concepts the wow factor!
allowing prospects to interact with your design concepts
sharing your RealVue3D simulations via e-mail or on-line for collaborative approval
Add more value to your designs and reduce environmental impact by:
simulating print finishing effects not achievable without going to press such as embossing, metallic foils and cut outs
reducing paper, ink and transportation usage
Based on cutting-edge research in artificial intelligence and autonomous control systems, Craft Director Studio extends creative possibilities by eliminating the time-consuming tasks of keyframing, scripting and rigging. Users gain the experience of a new era of animation with an opportunity to create natural motion paths on-the-fly, optionally with the use of an input device, gaining instant gratification through highly realistic interactive real-time animation.
Key Benefits
Visual for film and Broadcast - Craft Director Tools provide realistic and accurate vehicle incident and traffic animation, collision visualizations and scene fly-throughs in less time than it takes them to write teleprompter text, allowing more
time for creativity.
Previsualization - Craft Director Tools are interactive, providing better real-time control for precise movements exactly as envisioned by a producer or director.

Game Development – Craft Directors Tools allow game developers to enhance in-game cinematics through a modular, configurable system that replicates a specific rig within the host application. Artists may actually “drive” a vehicle within the creative environment, achieving a more realistic product in less time.
Architectural Visualization – Film walk throughs of architectural designs are easily achieved through Craft Director
Tools’ unique camera angles and views. Cameras quickly and easily navigate exterior to interior layouts of a scene in realtime, saving the time and cost of an outside animation contractor.
Accident Reconstruction and Forensics – Combined with user research and data, Craft Director Tools can provide nearinstant visualizations and simulations of any vehicle accident scene, simulating and recording key-frames in real-time.
Extremely fast animation simulation software.
Work directly in 3ds Max, Cinema 4D, or Maya.
Save time through automatic keyframing.
Increase quality through the use of real-time physics.
Craft Director Tools works in most versions of 3ds max, Cinema 4d, Maya, Windows and OS X:
Host Applications:
- Autodesk 3ds Max 8, 9, 2008, 2009, 2010, design 2010 (x32bit/x64bit)
- Autodesk Maya 7, 8, 8.5, 2008, 2009, 2010
- MAXON CINEMA 4D R10, R11, R11.5 (x32bit/x64bit)
- Autodesk SoftImage 7.5, 2010 (x32bit/x64bit)

Cebas ScalpelMAX v.2.0 for 3ds max 8-2010 32-64-bit
ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it's very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.
Cebas PSD Manager v.2.1 3DS Max 2008-2010 32-64bit
psd-manager is the first and most advanced PSD file exporter for 3ds max/VIZ available on the market. Now, for the first time you can readjust nearly everything in the rendering with Adobe® Photoshop® or any another application that supports PSD files. psd-manager is the tool to help you save time and money by integrating the tools you best know and like.
Saving the rendered image as a layer in a PSD file is an easy task, psd-manger can do this and much more. It lets you add all render elements of your scene as layers to a PSD file. No more trouble to compose dozens of render elements, because presets and automatic layer sorting make it a breaze to setup the correct layer order. You may also manually control the blending modes along with the order of the layers. But psd-manager doesn't stop there. What you really need during post production and for last minute changes are accurate antialiased selections/masks. That's why psd-manager allows you to add selections or layers for each object/material of your choice to the final PSD. Gone are the days when you had to draw selections by hand or to render timeconsuming additional passes to get them. To give you even more possibilities to spice up your images you can even add G-Buffer Channels to the PSD file. All that psd-manager does relies on 3ds max core capabilities like the G-Buffer and render elements which make it fast, extendable and nevertheless open to all renderers.


