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Date: Today, 04:03
Author: kingdai
Views: 1

Lynda.com - Illustrator CS6 Essential Training-iNKiSO

Lynda.com - Illustrator CS6 Essential Training-iNKiSO
Released: 19/05/12 | Author: Justin Seeley | Duration: 8h 48m | Size: 1.33 GB
Genre(s): Training | Tutorial


Adobe Illustrator can be used to accomplish many different design tasks, from illustration to app development. This course demonstrates core concepts and techniques that can be applied to any workflow??”for print, the web, or building assets that will find their way into other applications. Author Justin Seeley explains the elements that make up vector graphics (paths, strokes, and fills) while showing how to use each of the drawing tools, and demonstrates how to combine and clean up paths and organize them into groups and layers. The course also covers text editing, working with color, effects, and much more.
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Date: Yesterday, 23:22
Author: tamgia1234
Views: 1
Modeling Hard Surface Curvature in 3ds Max [2012 , ENG]

Modeling Hard Surface Curvature in 3ds Max [2012 , ENG]
Language: English | 1h 12min | 782x646 | .Flv | Mp3 - 96Kbps | 429 MB
Genre: eLearning

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.
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Date: Yesterday, 23:13
Author: tamgia1234
Views: 0
Sculpting a Realistic Bust in ZBrush [2012 , ENG]

Sculpting a Realistic Bust in ZBrush [2012 , ENG]
Language: English | 6h:08 | 782x646 | .Flv | Mp3 - 96Kbps | 2.39 GB
Genre: eLearning

In this course, we will learn how to create a realistic human bust using ZBrush.
We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.
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Date: Yesterday, 23:06
Author: tamgia1234
Views: 0
10 Ways to Improve Your Modeling in Maya [2010 , ENG]

10 Ways to Improve Your Modeling in Maya [2010 , ENG]
Language: English | 1:30 | 782x646 | .Flv | Mp3 - 96Kbps | 506 MB
Genre: eLearning

At Digital-Tutors, we've found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
We'll talk about breaking down our modeling projects into manageable chunks. Then we'll cover methods for staying aware of as much information as possible about our geometry while we work. We'll cover specific techniques for adding circular resolution to square objects and go over setting up image planes. This course is meant for students that have some modeling experience and are familiar with some modeling tools but would like a few tips for creating a smoother workflow and getting better results.
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Date: Yesterday, 22:59
Author: tamgia1234
Views: 0
Architectural Previsualization in Maya [2012 , ENG]

Architectural Previsualization in Maya [2012 , ENG]
Language: English | 04:11:55 | 782x646 | .Flv | Mp3 - 96Kbps | 1.38 GB
Genre: eLearning

In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate.
Architectural visualization is an invaluable tool for being able to see a building, often inside and out, before constructing it in real life. Seeing structures in 3d will often highlight issues that may not be apparent when looking at drawings and plans. We'll start by building up the geometry of the two buildings from scratch, using many of Maya's modeling tools. We'll use deformers to create sweeping curves and we'll use existing geometry to add detail like balconies and rails. With the modeling complete, Kyle will take you through the process of adding materials and textures to the geometry. You'll also go through the necessary steps for adding appropriate lighting and setting up your renders. In the end, you'll have a nice final render with your custom built 3d building sitting in a real location.
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